Because of this, we'll want to stay away from "melee" damage (damage/physical damage WITH a melee weapon is fine, but not "melee damage"). The initial hit itself is pretty "meh", but those projectiles can do some real damage. With molten strike we'll be focusing on the projectiles. I personally like Pillar of the Caged God for early leveling due to it's long term scaling, though mid/late cruel it starts to fall off at which point a Cauteriser is amazing for synergy with our hybrid physical/weapon elemental damage build. High phys damage or hybrid phys/fire damage. There's no real specific leveling uniques, just basically any standard leveling uniques you would use for a melee build will work. There's very few nodes you'll need to change later, with a total cost of 8 refund points to swap between 2h and 1h builds. I personally didn't mind leveling using molten strike, but it may be a good idea to instead use a 2h while leveling, and just use double strike with melee splash, or cleave, or whatever your favorite leveling skill for melee may be. You'll get more movement speed, a little bit more clear, but basically nothing can really hurt you, and everything dies reasonably fast, but you have to go up and punch everything in the face. That's basically how your build will feel forever. Get yourself a redbeak, or any other similar good starting weapon, get your molten strike right at level 1, and go into the next area. ![]() One of the great things with molten strike, is you get to understand pretty much out of the gate what it feels like to use the build. Once you get used to what's scary and be cautious approaching it (you're a volcano, not a god), you should be perfectly fine. Because you're always in everything's face, what you're really scared of is things that prevent you from acting to block / build charges / leech. Until you get your merciless ascendancy, cold mobs are terrifying. **While I would say the build is hardcore viable, you do have to be aware that different things are dangerous than most builds. We can survive it no problem, but making the time is very hard ![]() The damage reduction vortexes slow us down too much since we need to meet things face to face, we're often forced to fight in those zones. Note that this isn't "20 mirror build" fast, but "on-level melee" fast.Ĭost: Medium~ (roughly 5 ex depending on quality of items) In fact, the build was doing so much damage, I actually had to be careful about burning him too fast and failing the fight mechanics (stupid charge disruptors). I'm happy to say that clearing T12 maps currently, the build is still perfectly fulfilling that goal, easily handling whatever is thrown at it, including solo uber lab at level 76 where Izaro was a pushover. This means be immovable, and throw little lava balls everywhere. ![]() Tired of the meta "big aoe" builds, I wanted to make something a little more personal. As always, my builds start with a core idea of what I want to go for as a "style".
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